![]() ![]() ![]() How adeptly the writers were able to make me care about theseĬharacters throughout the course of their journey. It didn't feel cheap or tacked on, because The world by ostensibly teaching her how to play an adventure game wasīrutally poignant. Lee's last few moments teaching Clementine how to survive in Honestly ended exactly how I hoped it would. It was an emotionally draining experience that I'm in complete agreement with you regarding how I felt afterįinishing Episode 5. Walking Dead as a game: do you think this medium was the best format Think Telltale earned the game's bittersweet ending? And how about The Trajectory of the story? Did it sag in any particular areas? Do you So guys, how did you feel about the overall Playing along with The Walking Dead since its summer debut, and ourĮxcitement over Telltale's latest project inspired us to write this Walking Dead, I eagerly anticipated each episode just to see what would Most game stories - regardless of their ambition - have meįeeling seriously disconnected from the players on screen with The Journey, it took minutes for me to recover from the emotionalĮxhaustion of watching this compassionate character meet his undeservedĮnd. Make some very tough choices - choices that many games wouldn't beīrave enough to force on an unassuming audience. Made me care about each of their flawed characters, and forced me to Typical mind-bending puzzles, but this humble little game did for me Game formula down to a series of choices and QTEs instead of the Game of 2012 - or in recent memory, for that matter - that drew me in Weeks after the release of Episode 5, and I can't think of a single My favorite game of their respective years. Put out so far, none of their productions to date would have ranked as In 2006, and while I've played and enjoyed nearly everything they've I've been following Telltale's efforts since they revived Sam Good luck, and let me know if you need more advice!īelow are a few profile links for some of the games you mentioned, and some other telltale games.The following review contains significant, life-shattering I started realizing that with a little bit of getting use to, most of the time the keyboard/mouse combo works the best, as that was how they were originally designed.Īlthough some games (Sleeping Dogs for example) have horrible PC/Moues controls. I personally stopped using the controller for most games on PC (even though I use an Alienware laptop). They also don't feature the nicely built profile system to easily get new profiles instead of having to build the profile controls yourself. I have used controller support apps before that were free, and they never had the same level of customization, or power. It does cost money, but it is the best on the market. Most are done by other gamers who have built them on their own while playing the game, and they get community ratings and supports so you can find out which ones are widely used, and liked. The solution I will present to you, gives you 100% customization options, full support for all games, and comes pre-stocked with different "profiles" you can find to fill out controller controls per game. I recommend using a third party solution globally regardless of what game you play (whether it has support or not) for one very important reason. A majority of them implement it very poorly, while very few actually have good (and customizable) controller support. As time goes on more and more PC games are coming stock with controller support. By default, most games do not have controller support. ![]()
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